![]() ![]() This fix will affect all designs since it will upscale or downscale torpedo tube models, making them to occupy different space. Fixed torpedo tubes not scaling (temporary problem of this beta). Fixed issues that made province highlight to not update after conquering (not all issues are addressed, we will fix all ASAP). Reduced further the chance to have bad weather in campaign. PLEASE RESTART STEAM TO GET THE UPDATE FAST Fixed major bug of the auto-deesign (temporary of the beta build) which caused late tech CL to not be buildable. Various bugs of the UI have been fixed. Oil, Rebellion and Major Offensive flag icons are now properly scaling according to map zoom level. Disabled the common alliance mechanic, which caused too frequent world wars. Players will still have to steer carefully because in large formations a full rudder could cause unwanted circular movements for all ships. The maximum designed speed will be possible only in very calm waters, because the large tides will reduce the ship's top speed and acceleration accordingly. ![]() Ship motion due to waves further improved to provide an even more realistic experience. ![]() Please note that the fog visuals will be improved so that ship control is easier at maximum zoom out level. Balance overhaul for accuracy and visibility according to the new weather system. You can find a new button on the top right corner which allows you to toggle on/off the color highlight according to province ownership, which helps to monitor your territory possessions. Province borders with color highlight have been finalized. ![]()
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